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ValentrisRRock

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Another Killing Floor event idea, this time built around that scraped out «Martial Artist» perk. Not really sure if Tripwire still have any plans for reinventing this idea, so made my own take on this concept, and, to be short, the point is to introduce new perk within arcade beat’em up-themed season event, including perk itself, his complete arsenal, full-scale enemies redesign and new multi-arena map, where you do your typical KF survival\objectives routine with a little difference being thematic boss fights after every single wave, with a secret OC final boss in the end.

As usual, the concept itself is just an excuse to make bunch of characters’ redesigns, so if you think that, gameplaywise, idea completely doesn’t work, that’s because chances are it’s really not.


The Brawler

The Gang

The Boss

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BMMH

1 min read

"Miyo! Kyodaina maho no hiro" ("Behold! Mighty Magic Heroes") is a "Heroes of Might and Magic" series spin-off game for Nintendo Switch that doesn't exist. I mean, let's be honest - after the VII, it doesn't seems like we're getting official HoMM sequel any time soon, yet there are some options Ubisoft could try to keep series alive - like making a spin-off games that doesn't take itself too seriously, yet keeping all of the HoMM core mechanics. Chosen platform might seem odd, but reasons are:

  • I really wanted to work with HoMMII x Link’s Awakening visual style and it’s obviously suits Switch the most;

  • Last time Nintendo fans had HoMM game, it looked (and sounded) like this and they deserve better.


So, here is a couple of renders for visual representation of my idea:

Adventure Map

Dialog Cutscene


Misc:

Sandro Portrait Render\Singles\Concept

Crag Hack Portrait Render\Singles\Concept

Additional Characters Singles\Sorceress Concept

Additional Map objects\Props

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Moneysseum

2 min read
  "The year is 2018.
   In the endless struggle for ratings, television channels trying to outperform their competitors by inventing more and more extreme types of entertainment.
   One of the most popular TV programs is the Moneysseum, created by British holding Horzine Media, this is violent game show where participants put their lives at stake, fighting to the death against hordes of cloned gladiators in the hope of receiving great cash prizes.
   With full technical control over the environment of the game arenas and the mind of artificial gladiators, the producer and host of the show Kevin Clamely can pursue the most incredible and cruel scenarios. But when action heat become unbearable, and the show goes wild, he is ready to deal with the situation with his own hands..."


My concept of "deadly game show" modification for Killing Floor, essentially mix of "Running man" and "Smash TV", where contestants fighting against cloned gladiators, robots and arena's traps and obstacles to get all those glorious prizes like brand new VCRs, voice controlled toasters and, of course, giant piles of money. In my case it's just creating ZEDs redesign concepts, but I honestly believe this kind of mode could be real thing: all is needed is to create some game show-themed arenas, new specimens skins, animations, modify enemy AI, add new weapons and some really crazy announcer to comment over the matches. Doesn't seem like a big deal, #Tripwiremakeitreal.


Here is some visual representation:

Gladiators (ZEDs redesigns)

Carcer, detailed concept
Carcer, single render
Carcer, scene render

The Host, poster
The Host, concept
The Host, weapon render
The Host, single renders
The Host, torso shot

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Warpbustaz

2 min read
В эта безумнае время када весь мир трещит по швам, космас над башкой гатов разорваться варпам в любой момент, заполоняя всю округу кааситами и прочеми умертвами.
И если Зинч тварит па саседству страннасти а Сланиш наравит падлажить невидимага юдишку на ваше лежало - значит пара звать Ахотникав за Варпадеманами.
Эте башкавитые меки знают варп как свои все пальцы, барясь с нечистой силай наукай и чистай силай. С помащью своих хитрых стрелял и без осабай помащи смишнова скивига Гниюна они магут залутать даже самого дерзага параждения варпа.
Пресоеденяйтесь к Ахотниками за Варпадеманами в их невераятным Ваагхе против распаясавшейся буйнай патустароннасти, тока на ВэХаЭс.

---

Dis mad timez wen da world iz cracking at da seamas, kosmas above yor head iz ready to tear apart by warp aneemoment, filling all 'raund with kaaaz and oza evel wierdeznez.
And wen Zeench makin' strangness in yor nearbahood while Slanish strivez to put un unseeble hoomie in yor laya, zen itz time to make a call... for da Real Warpbustas! Diz noggy mekz knew the warp az deir all fingaz, fightin' forsez of evil with Sainz and forsez of Goot.   
Wiz da help fram deir wierd cunny shootaz and naa rela help fram kameedeek squig Grimer, dey can loot even mast cacky spaaun of the warp.
Joen rela' Warpzbustas and deir incredebal WAAAGH againz da impeden riotaz supanatralaz, only on WHZ.


WARPBUSTAZ WHS # 1

Sorry me for my bad ork language (not my native), yet, if you don't see Saturday morning style cartoon about WH40K orks fighting against all things could be called "paranormal" in WH40K universe as a neat idea, I don't know what is wrong with you. Maybe you don't like Street Sharks as well. From any point of view the concept is awesome, and the best thing about that is that it's really great for promoting all kind of WH40 merchandise (that is actually is real basis under whole idea):

Concepts

Models (group view)

Models (catalog view)

 

So yeah, that was all about practicing some sculpting\modeling (with absolutely no unwrapping or texturing at all), so, still, it's more of a study project.

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Featured

Moneysseum by ValentrisRRock, journal

Warpbustaz by ValentrisRRock, journal

M.A.P.L. by ValentrisRRock, journal

BOSS SYNDROME (KoF Boss tribute) by ValentrisRRock, journal

Critique by ValentrisRRock, journal